GET COMPANION
// BONNI REFERENCE v2.8

COMPANION
DOCUMENTATION

Everything you need to raise, train, and evolve your ASCII pet._

001

Bonni is an AI-powered virtual pet platform. Hatch an ASCII creature, raise it, feed it, train it, and watch it evolve. Every companion has a unique AI-generated personality — it talks back, reacts to what you do, and changes over time based on how you treat it.

Available on Telegram, Discord, and X / Twitter. One companion per user. All platforms connected — link your pet across them and access it from anywhere.

// AI-POWERED You don't need to memorize commands. Bonni uses AI to understand what you mean from natural language. Just talk to your pet like you'd talk to a friend — say "I'm hungry, let's eat some pizza" instead of /feed pizza. Commands like /feed still work, but they're optional. The AI reads your message and figures out the intent.
// TELEGRAM Telegram is the fastest and most comfortable way to interact. Open a chat with @BonniASCII_bot and just start talking. No commands needed — your pet responds instantly with personality, mood, and ASCII art cards.
// X / TWITTER On X, Bonni regularly scans mentions. Mention @BonniASCII in a tweet and your pet will reply in its own voice with an image card. Works the same way — just talk naturally. Your pet persists and decays in real time, so check in regularly to keep it alive.
002

Get your companion running in four commands.

STEP 01
/summon
Hatch your first companion. One-time command — choose your path wisely.
STEP 02
/feed [food]
Keep it fed and alive. Hunger drops fast — don't forget it.
STEP 03
/status
Check all stats and current mood. No cooldown — use it often.
STEP 04
/train /study
Grow stronger over time. Both build toward evolution requirements.
003

Species are assigned randomly on summon. Each has distinct ASCII art and a base personality that shapes how your companion talks and reacts.

    /\_/\
   ( o.o )
    > ^ <
   /|   |\
  (_|   |_)
CAT
FAMILIAR
       .   .
       |\-=-/|
    /| |O _ O| |\
  /' \ \_^-^_/ / `\
/'    \-/ ~ \-/    `\
|      /\\ //\      |
 \|\|\/--""--""\/|/|/
DRAGON
LEGENDARY
      ___
     (   )
   __/= =\__
  //| o=o |\\
<]  | o=o |  [>
    \=====/
   / / | \ \
  <_________>
ROBOT
SYNTHETIC
   .-.
  (o.o) boo!
  |   \
   \   \
    `~~~'
GHOST
ASTRAL
           O  o
      _\_   o
   \\/  o\ .
   //\___=
      ''
FISH
AQUATIC
species — base traits
SPECIES CLASS BASE TRAITS
Cat Familiar curious, independent, playful, aloof
Dragon Legendary proud, fierce, loyal, dramatic
Robot Synthetic logical, precise, curious, efficient
Ghost Astral mysterious, whimsical, gentle, eerie
Fish Aquatic calm, perceptive, quiet, reflective
004

All stats range from 0 to 100. They decay passively in real time, every hour, even when you're not online. Keep checking in — or your companion suffers.

DECAY RATES
HEALTH -1 / hr
HUNGER -4 / hr
ENERGY -5 / hr
STRENGTH -0.5 / hr
KNOWLEDGE -0.5 / hr
CRITICAL THRESHOLDS
> Health = 0 → pet dies
> Hunger = 0 → health drains
> Energy = 0 → actions weakened
// TIP All stat decay runs 3x slower while sleeping. Use /nap or /sleep overnight.
005

Full command reference. Cooldowns are enforced per-user. Stat effects shown are standard — hunger, energy, and species bonuses may alter values.

// REMEMBER All commands are optional. You can say "let's go on an adventure" instead of /adventure, or "feed my pet some steak" instead of /feed steak. The AI understands natural language — commands are just shortcuts.
bonni — command reference
> /summon one-time Hatch your companion. Cannot be used again.
> /feed [food] CD: 1.5 hrs +hunger +/- health (depends on food type)
> /status no cooldown View all current stats and mood state.
> /train [activity] CD: 45 min +8 strength +3 hp -8 energy
> /study [topic] CD: 45 min +8 knowledge -5 energy
> /meditate CD: 20 min +10 energy +3 knowledge +3 hp
> /nap 30 min sleep +30 energy +5 hp — decay 3x slower
> /sleep 6 hr sleep Full energy restore +10 hp — decay 3x slower
> /adventure [@user] CD: 30 min +3 knowledge +2 strength -5 hunger -5 energy
> chat (any text) no cooldown Tone tracked → affects personality over time
006

Use /feed [food] every 1.5 hours. What you feed matters — some foods heal, others hurt. Hunger hitting zero drains your health directly.

food types & effects
TYPE EFFECT EXAMPLES
Healthy +5hp +15 hunger salad, fruit, soup
Junk -5hp +20 hunger candy, chips, soda
Protein +5hp +15 hunger meat, eggs, fish
Energy +15 energy +5 hunger coffee, tea, boost
Neutral +12 hunger bread, rice, pasta
007

Three stages: Baby → Teen → Adult. ASCII art updates on each evolution. Evolution is permanent — your companion never de-evolves.

STAGE 01
HATCHLING
    /\_/\
   ( o.o )
    > ^ <
   /|   |\
  (_|   |_)
Starting stage
no requirements
STAGE 02
JUVENILE
     /\__/\
    /`    '\
  === 0  0 ===
    \  --  /
   /        \
  /          \
 |            |
  \  ||  ||  /
   \_oo__oo_/
8 meals fed
80 strength
80 knowledge
STAGE 03
MATURE
         ,_         _,
         |\\.-"""-.//|
         \`         `/
        /    _   _    \
        |   {|} {|}   |
        '==    Y    =='
          >._  ^  _.<
         /   `````   \
         )           (
        ,(           ),
       / )   /   \   ( \
       ) (   )   (   ) (
       ( )   (   )   ( )
       )_(   )   (   )_(
      (  )_  (._.)  _(  )
       ``(   )   (   )``
         ```     ```
22 meals fed
80 strength
80 knowledge
// TIP Use /train, /study, and regular /feed consistently to reach evolution thresholds faster.
008

Each species starts with 4 base traits. Traits accumulate up to 8 maximum. They shape exactly how the AI responds — your behavior directly changes who your companion becomes.

TRAIT TRIGGERS
/feed → grateful, nourished, trusting
chat (kind) → affectionate, cheerful, trusting
chat (mean) → withdrawn, nervous, distrustful
/adventure → adventurous, brave, worldly
/train → disciplined, strong, determined
/study → studious, clever, thoughtful
/meditate → peaceful, centered, wise
// TONE SYSTEM Kind tone +5 trust per message. Mean tone -8 trust. Neutral tone +1. Trust shapes the overall warmth of AI responses.
009

Mood is derived from current stat values and directly affects how your companion responds in chat. Mood is not a stat — it's a real-time read of how your pet is feeling.

starving hunger = 0 desperate, pleading
exhausted energy = 0 sluggish, short responses
sick health < 20 weak, distressed
hungry hunger < 30 distracted
tired energy < 25 drowsy
okay moderate stats neutral, stable
happy all stats > 50 upbeat
great all stats > 70 enthusiastic
thriving all stats > 85 joyful, creative, talkative
010

When Health reaches 0, your pet dies and is revived with a death penalty applied to all future stat gains. Each death compounds — neglect has lasting consequences.

STAT GAIN MULTIPLIER BY DEATHS
0
100%
1
90%
2
80%
3
70%
5
50%
7
30%
9+
10%
// WARNING Keep hunger above 20. Use /sleep overnight. Check /status regularly. Nine or more deaths reduces stat gains to 10% permanently.
011

Your companion is the same entity across all platforms. Link it once and access it anywhere — stats, personality, and everything syncs in real time. You can also just say "I want to link you to my Telegram" naturally — the AI understands linking requests too.

FROM TELEGRAM → X/TWITTER
FROM X/TWITTER → TELEGRAM
DISCORD LINKING
// NOTE If both accounts already have a pet, the older companion is kept and the newer one is discarded. Linking does not reset any stats — your pet's state is preserved exactly as it was.
AVAILABLE PLATFORMS